t’s an essential story to see. There are numerous animated adaptations of the Fate universe. What’s the most effective method to start?
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It is possible to go through it in the order of its release. Start with the first episode and progress to the most recent. Some might argue that certain episodes are not worth your time, or that it’s better not to watch all episodes in chronological order. This is my argument.
The story of Fate revolves on the Holy Grail War. This epic battle royale features famous historical figures summoned by mage to fight for the Holy Grail’s power to grant wishes.
Fate/Stay Night started out as an interactive novel that was an interactive tale that had multiple routes. The plot was based on the decision to choose the romantic interest of the player at the beginning of the game. The result was an original sequence of events called the “route” which is a sequence of happenings. The player can pick from Saber, Rin, or Sakura, the mage’s young girl. Three of these routes are followed.
- Saber 1. Saber Fate option is the simplest and will default you to the initial option.
- Rin 2. Rin: The Unlimited Blade Works option assumes you’ve already played Fate. There are even additional plot twists.
- Sakura: The Heaven’s Feel Route. This is the final and most dark route.
It is evident that anime is unable to adjust to three different timelines simultaneously. In 2006, “Fate/Stay Night”, an 26-episode show that took the Fate route and incorporated small pieces from other routes, was aired. The show offered fans an easy, yet well-rounded view of the Holy Grail Wars world. But perhaps it was a little too well-rounded, as it ended up being an action-modern-fantasy-epic AND a romantic-comedy-slice-of-life-harem. Studio DEEN’s mediocre combat scenes were the very first Fate anime. But, many believe that the show did not give the story enough justice.
It could be the same for the film version of 2010 which ran for 105 minutes. The graphic novel offers more than 24 hours of playtime which means there’s plenty of material. This means that some dramatic moments may not be as powerful as they ought to. If you’re interested in Fate, it is worth watching the Studio DEEN animated films!
Fate/Zero precedes Fate/Stay Night. It began as a light novel that was later developed by Studio Ufotable into an anime series in the period between 2011 and 2012. Fate/Zero is, unlike the previous episodes, is a fantastic series! Digital post-processing employs a range of patterns and colors of light diffusion to create an adult-oriented spectacle that is bursting with stunning backgrounds and action scenes. Gen Urobuchi’s original tale is a unique take on tragedy. He creates idealistic characters, only to destroy their hopes.
It is logical to skip 2006 and go to Fate/Zero. Are you really going to go through 26 episodes of boring in the midst of 25 episodes full of excellence? Are you sure that Fate/Zero not chronologically preceding Fate/Stay Night? This mental model, as appealing as it might seem, is almost in contradiction to the author’s intention. Fate/Zero was a prequel that was created following the release of Fate/Stay Night. It needed to have a pre-determined ending which required all characters to fail to be able to be continued in the following installment.
It is normal for the stakes being less since the audience is already aware of what the outcome is. However, as I mentioned: Gen Urobuchi (aka The Urobutcher) characteristic is tragedy. The irony is made more pronounced because we know what fate the characters are likely to face. The brief moments of happiness and hope that they enjoy often are accompanied by sadness when you learn that your favourite characters are likely to be stricken by an unfair loss. Each and every instance of betrayal or doubt is a bit threatening.
Dramatic irony is one of the hallmarks of the Ancient Greek tragedy form. Shakespearean plays such as Hamlet and Oedipus for instance were a reworking of folk stories. The audience was able to develop a an intimate connection with the characters and be able to understand the suffering they endured. The same is true for Fate/Zero: What can we do to truly appreciate their struggles without feeling that they’re not worth it? To have the most enjoyable experience, I suggest you check out the series from 2006 prior to Fate/Zero.
Studio Ufotable recently aired 25 episodes of an adaptation of Unlimited Blade Works. However it’s not a replacement for the year 2006. Like I mentioned earlier, Unlimited Blade Works has plot twists that weren’t addressed in Fate/Zero. UBW is recommended to watch it following Fate/Zero to see a new version of the original series.
Ufotable will also make three films based on Heaven’s Feel (beginning in 2017) that could also be its own distinct thing. Heaven’s Feel isn’t the most accessible option in the first visual novel. I suggest to go through the entire book prior to preparing.
So in summary
- Fate/Stay Night (26 Episodes from DEEN 2006) (The Unlimited Blade Works film is not required).
- Fate/Zero (25 episodes – Ufotable, 2011-2012)
- Fate/Stay Night [Unlimited Blade WorksFate/Stay night [Unlimited Blade Works (25 Episodes ) – Ufotable 2014-2015).
- Fate/Stay Night [Heaven’s Feel] (Film trilogy ), Ufotable 2017 -????)